Friday, March 26, 2010

Publishing our CellCast Widget for iPad

The rush has been on this week as our development team worked to design a new version of our CellCast Widget specifically for Apple's upcoming and much anticipated iPad tablet device. And while we've had a CellCast Widget for iPhone and iPod touch devices for about a year a half, the new iPad platform drove some interesting changes and helped us evolve our offering for this next generation mobile learning device.

When Steve Jobs first introduced the  iPad back in late January, he stated that existing Apple iPhone apps and games would work fine on the new platform and, generally speaking, he was correct. In fact, we only had to modify a select number of functions and application calls to ensure our standard widget would work on the new devices when they shipped.  

However, to really take advantage of some new features and a vastly improved 1024x768 display, we decided a full rewrite was in order so we've spent much of the last 2 weeks re-factoring our original iPhone code base to create a new iPad-specific version of CellCast.  Apple provided a strong "call to action" about a week ago with an email to all developers stating we had until Saturday, March 27th to submit our iPad applications -- developed using the latest Xcode v3.2 beta 5 development environment -- and that if things checked out, our application would be included as part of the official iTunes App Store offering for iPad on April 3rd, the official launch day!  Keep in mind we're developing something and checking everything using only Apple's simulator (not a real device) so our first chance to see it working for real will also be on/after launch day!  We have a high level of confidence it will work/run without issue given Apple's Xcode simulators are very strong and have always been quite representative of the way our apps actually perform in real life.

So, attached below are the first public glimpses of our CellCast Widget for iPad which will hopefully ship next Saturday with the first round of devices to hit the street. We are excited about how our partners and customers will use their new iPad devices to delivery on-the-go training to their enterprise workers too!  Thanks to our friends at 50 Lessons and Element K for use of their awesome mobile-friendly content from our CellCast Mobile Library that was included in the demo submission to Apple.

Never a dull day in the world of mobile learning!

Figure 1 (below) - Main Interface with menu block and customer-specific branding


Figure 2 - Assignment Listing on left with selection detail in main area.


Figure 3 - High Resolution M4V video playback of assignment selection.



Figure 4 - Course module (developed in Dreamweaver) with Javascipt interactions.



Figure 5 - Post content assessment using CellCast testing engine.

Tuesday, February 23, 2010

E-Learning Vendors Attempt to Morph Mobile

The sign should read:

"Don't touch! Wet Paint!"

I had a good chuckle today after receiving my latest emailed copy of the eLearning Guild's eLearningInsider update. A linked feature story in the update that immediately caught my eye was titled "Best Practices for Creating Mobile Learning Content" and clicking that link shuttled me over to SumTotal's corporate web site where I registered to download their latest mobile-related white paper.  Ahh, the anticipation of discovering what "the big boys" are up to felt close at hand. After supplying my details, I was rewarded with the delivery of not so much a white paper as a 3-page pamphlet outlining a few simple (and somewhat helpful) "tips" for someone approaching their first mobile learning effort.



Come on, SumTotal! Calling this effort a white paper is truly a stretch and a marketing ploy that falls far short of its intended mark. In fact, it is a "white paper" only in the sense that it's three total pages include a cover that's mostly white space balanced by a final page with only 7 total lines of text (and some disclaimers/addresses) along with a single page of information sandwiched in-between providing marginal tangible value and including several incorrect statements (e.g., the stated supported video formats for smartphones are simply wrong to anyone who is actually delivering video files to Apple iPhones and Windows Mobile devices). And I'm willing to "put up or shut up" too -- click here to see what a real white paper on mobile learning looks like!

On the positive front, this action proves again that most of the "tier one" LMS vendors are all show and little go when it comes to mobile learning. Having ourselves invested more than 7 years and millions of dollars to design, develop and perfect our own scalable, enterprise-grade solutions for mobile delivery, its amusing on one hand to witness how completley far behind the big guys are on the mlearning front while also disconcerting to see how they continue to provide mis/disinformation to their customers, prospects and the broader market. The "tier ones" may not be good at mlearning (yet), but that doesn't mean mobile isn't already 100% viable and practical if approached correctly using proven tools, methods and vendors. 

After many years of building awareness and false starts, 2010 will finally prove to be the year mobile learning gains wide market acceptance and proves its potential to organizations of all sizes.  We fully expect each of the Top 20 elearning vendors to start talking up their "don't touch/wet paint" solutions and experiences in mobile to try and keep their customers from selecting mature and viable mobile solutions from those select vendors who have stayed focused on the promise/potential of mobile.  For now, I'll sit back and continue to chuckle at whatever the tier ones convince themselves is relevant.